Hello

Bonjour

स्वागत हे

Ciao

Olá

おい

Hallå

Guten tag

Hallo

Home

Work

TWICE

The Damai

FABRIC™

Aanstekelijk

Base Create

AVVR

GraphicHunters

Future Goals

Atypikal

One:Nil

Andy Hardy

Mobile apps

Contact

Success

Archive

Error

Styleguide

Menu
← Back to homeMobile apps

Mobile
applications.

Applications for customers and internal business workflows. I start with the user’s task, then shape the interface and the features it needs.

9:41•••
↗My workspace

Everything you need, together.

Tasks↗
Documents↗
Messages↗
Today
○ Open request
○ Review document
○ Reply to customer
◎Profile
Personal details ↗
Notifications ↗
Settings ↗
9:41•••
↗My day

Everything you need, together.

Tasks↗
Documents↗
Messages↗
Today
○ Open request
○ Review document
○ Reply to customer
◎Profile
Personal details ↗
Notifications ↗
Settings ↗
Design and development around the taskVisual concept

Start with what
the user needs.

What does a person do most often? When do they open the app? These answers help define a usable journey and a first working version without unnecessary features.

An interface
within reach.

Visual concept
9:41•••
↗My day

Everything you need, together.

Tasks↗
Documents↗
Messages↗
Today
○ Open request
○ Review document
○ Reply to customer
◎Profile
Personal details ↗
Notifications ↗
Settings ↗
Journey → screen → action
Explore the view

The essentials are visible on the first screen.

From idea to product

  1. Needs and journeys

    We identify who needs the app and which tasks it should simplify.

  2. Interface

    I plan the screens, navigation and core interactions.

  3. First working version

    We focus on the core journey and build an MVP that can be tried in practice.

  4. Gradual development

    Further features are selected using feedback and actual needs.